which is a challenge without head tracking and probably the reason for having this view mode in the first place. Too much to take away the only feedback you getĪs far as seeing targets through your canopy frames etc. Today’s flight sims have much more complex behavior. Rise of Flight with a Wonder Woman view would be impossibly hard to do. I’ll try to keep even a single canopy frame in view. I still find it difficult some times when for example zoomed in looking through a clear or open canopy having no reference during maneuvers. Now eventually I developed mad skills like snap rolling the Dr.I with my eyes completely off the plane and on a target but that took a lot of practice. Not being able to see my own aircraft would have made the learning curve impossible.
When I started RoF I could barely control the planes and any touch to the controls seemed to just send me into a spin. I can’t imagine no-cockpit view being an aid to new players because again the only feedback you get from a sim is visual.
View from cockpit full#
Nowadays it's a totally different story and I am diehard full realism. I had a bad flight stick and no headtracking hardware, I still had a lot of fun and appreciated the more realistic detail the game had to offer without actually knowing anything about the plane I was flying or flight in general. I know when I first started I played clod on the easiest settings even used unlimited ammo and invincibility, use to play for hours just ripping up bombers. Although Il2 does do a pretty good job at it. It just isn't realistic to be able to fully cater to both hardcore simmers and the other side being arcade action. War Thunder would be better suited to give these types of players what they want. I honestly have no issue with people playing the game how they want, but I have to agree it's silly to expect such things from a sim like il2. They just want jets vs biplanes air shooter.
They don’t want a game that focuses on realistic flight models and engine management. The people who want mouse fly shoot em up will go buy War Thunder or something. The people who buy games like this one today are all hardcore simulationists. No- cockpit view belongs to arcade flying games, not sims. How could you land the plane in no-cockpit view? Your vision is the only feedback you get from the game and by removing the sight of your own aircraft you lose all orientation to it.
View from cockpit plus#
Plus I don’t see how that view helps new players.
View from cockpit simulator#
This game is a flight simulator and the very definition of flight simulator is a cockpit view. IMHO it is much better to include visual aids like object markers that can be seen through the solid parts of the cockpit and a padlock system (both of which are currently available) as these can be extremely helpful to newcomers but still give them a clear idea, of what they are actually able to see. I used to fly in Wonder Woman view back in the early days of IL-2 in the early 2000s, and making the jump to cockpit-on was by far the hardest transition I’ve ever had to make in flight simming. This makes it arguably the hardest barrier to overcome when moving on to the more realistic modes, nearly impossible in fact, unless you are forced to do it, because when learning to fly, navigate and fight with completely unrestricted view, you come to rely heavily on being able to see things from an angle that’s absolutely impossible with full cockpit. The reason why is exactly because the normal cockpit view is so limiting. So why not offer the option of no cockpit? It is yet another obstacle to the casual simmer.
Only dedicated sim-pilots can work around the extremely confined view, something that is particularly oppressive in the Rise of Flight model. The cockpit view in a simulation is a very limited approximation of the experience of flight - both limited and limiting. This is an old thread, but still relevant to the limited appeal of modern flight sims.